Sunday, September 29, 2013

Cinema 4D: Create a group of randomly flying Balloons

 Cinema 4D: Create a group of randomly flying Balloons

Create a new C4d R 12 or lower version file. Create a new sphere, make it editable by pressing "C" key. In the front view, use the marquee rectangular selection tool; make sure to uncheck the only select visible elements option. Go to the point mode, select the lower five rows of points and drag them down. While pressing the Alt key, deselect the first upper row and drag the rest rows down again; repeat the action until you have only a single point drag it to get a shape similar to the one illustrated below.

Put the balloon inside a hyper NURB object, then put the hyper NURB inside a cloner object. Select the cloner object, in the attribute manager, set the Mode to "Grid Array", count (2,2,3) and size to 700 cm to all axis.

Go to the MoGraph menu, effector submenu and drop a Random effector while selecting the cloner object. In the effector tab set the random mode to "Noise", space to "Global", scale to "198" and animation speed to "10". In the Parameter tab, set the transform mode to "remap", transform space to "object", and check the position and rotation boxes to activate both, set your desired parameter for poison and rotation or stick to the figures shown in the illustration below.

To create tails to balloons, from the MoGraph menu drop a tracer object, drag the balloon cloner and drop it inside the tracer object tab as shown below.

Create a new Sweep NURB object, create a circle or a rectangle spline and drop it inside the Sweep NURB and drop the tracer with it as well. Set the rectangle or circle spline as smaller as you can to get a small tail.
Select the tracer, in the attribute manager, object tab, set the limit to "From end", amount to "60" or more as you wish the tail length to be, change the type to "Akima". Manipulate the attributes of the Sweep NURB to get the thickness you wish or you can stick to the options set in the illustration below.

Create a new material for the balloon, to get a changing color for balloons, in the color tab, from the texture drop down menu, select mograph, then multi-shader. Pick the number of colors you wish to see.

N.B. The tracer will be visible only in the view port renderer, it will not be shown in the picture viewer unless you create a sequence of frames to render.

Friday, September 27, 2013

Photoshop: Design a male fashion AD

 Photoshop: Design a male fashion AD

Ad dimensions 1512H x 2004 W.

Colors used should be appropriate to menswear.

Blurs, filters and gradient backgrounds can give much better results.

Model face should not be our focus.

Photoshop: Design a restaurant Menu

 Photoshop: Design a restaurant Menu

Menu main page dimensions will be 864 H x 1584 W.

Colors used must be suitable for the type of food serviced.

Cover Dimensions will be 864 H x 792W.

The final Photoshop files can be used in Indesign to create the menu printable file and print it.

Download original file from here

Cinema 4D: Popcorn Mograph Modeling and Animation

 Cinema 4D: Popcorn Mograph Modeling and Animation

Create a new C4d R 12 or lower version file (10 or 11). To create the pan, from the objects menu create a new sphere, for the type choose hemisphere. Rotate it -180 on the Y axis. To get some thickness put it inside a Cloth NURBS. Raise the thickness to 0.8

For the popcorns, create a new sphere, put it inside a cloner, for cloner mode choose Grid. Count will be 6 x6 x 6. size will be 600x 600 x 600. select the cloner object, from the MoGraph menu choose Random effector. In the Effector tab, make the randome mode: Turbulence. In the Parameter tab set the P.X, P.Y, and P.Z to 200 cm. change the weight transform to 25.

To create more random popcorns, you need to create an Xpresso tag. Create a new Null object, right-click, cinema 4D tags, choose Xpresso.
Create a PStorm, link it to a PShape, drop another sphere in it. Create a P Pass, link it to a P Deflector, drop the Pot in the deflector. In the attribute manager make the Deflector type (object). (you need to have initial knowledge of Xpresso to perform this step or you can skip it). Create a P Gravity, create another Null object and drop it in it. You will need to change the orientation of the gravity by rotating it. Create another Null object or you can use the first one created for the Xpresso tag. Drop it inside the Xpresso panel, link its global position and global matrix to the P Storm Emitter position and Emitter alignment.

From the Simulation menu, create a Particle geometry from the Thinking Particles submenu, in order to see your flying popcorns

Create materials for the Popcorn and the pot. You can use any environment settings you wish to reach the results in your mind. 

Wednesday, September 4, 2013

Cinema 4D: How to Model and Texture a Reel of Wool Thread

Cinema 4D: How to Model and Texture a Reel of Wool Thread

§        From spline drop down menu, pick a circle and drop it in your work area, radius will be 200 cm by default, you do not need to change it.
§        Press the "C" key to make the spline editable, go to front view to begin model the spline to make it a bit rectangular.
§        From the left layout tools, go to the point mode to begin changing the circle shape. Select the upper and lower points (Press Shift for multiple selections) and use the scale tool to change the shape by dragging the x (red) axis to the right.

§        Drop the Reeper X plug-in (Free plug-in you can download it from here: )
§        Put the spline under the Reeper (parent it) and it will be converted to a rope shape.
§        Select the Reeper, from the attribute manger change the coils to 50, radius to 3 m, strands to 7 and distance to 11 m, and check the "Close strand" option and finally change the mode to (B).

§        From the object menu, go to modeling and click on "Array". Put the Reeper under the Array (Parent). Select the Array, from the attribute manager change the radius to 36 m, copies to 45. you will get an object similar to the one illustrated below.

§        Now, go to front view, use the Freehand spline to draw a random thread, adjust its position to the grid. Use another Reeper to make this random spline look like a rope. Use the same attributes used with the first spline.

§        Now, go to the Content manager and pick any surface or object to put the reel and the thread above. From the content manager go to Cinema 4d- materials- fabrics- wool, to pick a suitable material for both the Reel and the thread.

 §        Use your custom lighting to highlight the reel and create a sky from the object menu. Return to the Content Manger and pick any circular background for your sky to get the final render.

download project file from here

Tuesday, September 3, 2013

How to Make a Simple girly clock in illustrator

How to Make a Simple girly clock in illustrator

§        Open adobe illustrator (CS3 or any version that contains the brushes used) and create a new print document (Dimensions 800 px Width x 600 px Height).
§        From the tools box click the shapes drop down menu and pick the ellipse tool.
§         Press both (alt + shift) keys from the keyboard while dragging the left mouse button to draw a perfect circle
§        Press the "V" key to convert the pointer to the Selection tool, and adjust the height and position of your circle in the middle of your document.
§        Open the brushes palette from "Window" menu, and click the folder icon in the left lower corner to change the brushes type to artistic ink palette and pick "Dry Ink 2" to apply the brush type to your circle.
§        Change the fill color to none and the stroke color to pink or any other color you desire.
§        Click the ellipse tool again and draw an ordinary ellipse, then press the "A" key to change the pointer to "Direct Selection Tool", use it to adjust every point to draw a shape similar to the one illustrated below.
§        Draw three other random ellipses to create an object that looks like an animal foot trace.
§        Change the stroke color to none and the fill color to the same pinky color (or any other color you pick) used for the ellipse.
§        Select the four shapes and press (Ctrl+ G) to group it.
§        Press the "R" key to rotate the Shape and click twice away from the shape to change the anchor point.
§        Press the Alt key while clicking on the anchor point that you changed its position, a rotate box will appear, write "30" in the angle square, and press "Copy".
§        Press Ctrl +D to repeat the process 10 times to get twelve animal leg trace shapes, adjust their position and scale inside the big circle.
§        Use the pen tool (Press "P" button") to draw two shapes looking like clock pointers, change the brush types as you did in No. 5 to make the brush type "arrow".
§        Draw a small circle in the middle of the two pointers.
§        Adjust the shapes color (fills and strokes) with any single color you pick.
§        Select all Shapes in the Document and Press (Ctrl+ G) to group it, and then you can resize the final clock shape as you wish and/or add any effects to your drawing.